Ars Technica
Ars Technica
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Ars Frontiers 2023 Livestream Replay
Over the course of a day, our Ars Frontiers event will explore the modern interconnectedness of innovation in areas like machine learning & artificial intelligence, space exploration & climate change, and healthcare & epidemiology. Learn more about our speakers and topics at frontiers.arstechnica.com.
Просмотров: 6 164

Видео

Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers | Ars Technica
Просмотров 174 тыс.Год назад
Today Ars Technica welcomes Tetris creator Alexey Pajitnov and Managing Director of The Tetris Company Henk Rogers to answer some burning questions about the origins of the iconic puzzle game and its deceptive complexity. What programming language was the first-ever version of the game written in? How did they create the iconic Tetris music? What’s the _real_ best strategy? Get answers to these...
How The Callisto Protocol's Animations Came To Life With Motion Capture | Ars Technica
Просмотров 118 тыс.Год назад
Ars Technica returns to the headquarters of Striking Distance Studios to join Dead Space creator Glen Schofield and his team on their state-of-the-art motion capture stage as they create the ferocious character animations found in their upcoming release 'The Callisto Protocol.' Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: arstec...
How Lighting Design In The Callisto Protocol Elevates The Horror | Ars Technica
Просмотров 159 тыс.Год назад
Ars Technica returns to the headquarters of Striking Distance Studios to join Dead Space creator Glen Schofield and his team as they detail the intricate lighting effects and innovative artwork on display in their upcoming release 'The Callisto Protocol.' Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: arstechnica Follow Ars Techni...
How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica
Просмотров 68 тыс.Год назад
Ars Technica brings you back to Striking Distance Studios with Dead Space creator Glen Schofield and his team as they work on designing the dynamic, immersive, and precisely timed audio components of their upcoming release 'The Callisto Protocol.' Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: arstechnica Follow Ars Technica on Go...
How The Callisto Protocol's Gameplay Was Perfected Months Before Release | Ars Technica
Просмотров 312 тыс.Год назад
Ars Technica brings you into the war room with Dead Space creator Glen Schofield and his team at Striking Distance Studios as they fine-tune the gameplay of their upcoming release, The Callisto Protocol. See exclusive gameplay footage and be in the room with the creators in the lead up to launch day. Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebo...
How Scientists Respond to Science Deniers | Edge Of Knowledge | Ars Technica
Просмотров 12 тыс.Год назад
"We never landed on the moon." "Climate change is a hoax." "Vaccines are ineffective." Our culture feels riddled with anti-science sentiment and there's no one factor to blame or easy solution to address it. How did we get here and what effect is it having on scientists and their research? Dr. Paul Sutter breaks down the societal elements in play and interviews some of his contemporaries to get...
What Is Dark Energy? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica
Просмотров 22 тыс.2 года назад
When scientists set out to measure what they expected to be a slow down in the expansion of the universe, they discovered the exact opposite: the expansion of the universe isn't slowing, but accelerating. The unknown forces behind this acceleration have been dubbed 'dark energy' - and Dr. Paul Sutter breaks down what we know about it, what we don't, and where current research is leading us. Fin...
How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica
Просмотров 41 тыс.2 года назад
On this edition of War Stories Lee Perry, Gameplay Designer and Level Designer of the original Gears of War, joins Ars Technica to recount how the legendary shooter that spawned a franchise almost left its multiplayer mode ambitions on the cutting room floor. Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: arstechnica Follow Ars Te...
Exploring The Future Of Earth's Changing Climate | Edge Of Knowledge | Ars Technica
Просмотров 7 тыс.2 года назад
Our planet has seen its climate fluctuate significantly across billions of years, but the past 100 years has seen an unprecedented spike in Earth's temperature. Dr. Paul Sutter returns to Ars Technica to break down the factors behind our changing climate, where we go from here, and what there's still time left to influence. Find more with Dr. Paul Sutter here: Website: pmsutter.com/ RUclips: ru...
Astrophysicist Breaks Down The Origins Of Life | Edge Of Knowledge | Ars Technica
Просмотров 8 тыс.2 года назад
Astrophysicist Dr. Paul Sutter returns to Ars Technica to once again take us to the Edge Of Knowledge, this time unraveling the origins of life on Earth. Dr Sutter is joined by molecular and cell biology expert Dr. John Timmer to discuss what we know, what we don’t, and how we’re trying to find out more. Find more with Dr. Paul Sutter here: Website: pmsutter.com/ RUclips: ruclips.net/user/paulm...
How Do Black Holes Die? | Edge Of Knowledge | Ars Technica
Просмотров 11 тыс.2 года назад
Astrophysicist Paul Sutter returns to once again take us to the Edge Of Knowledge, this time to ponder the paradoxes of black holes. If nothing is supposed to escape a black hole, how can they emit miniscule amounts of radiation? What's the fate of matter sucked into a black hole once the black hole itself dies? Dr Sutter is joined by fellow astrophysicist Dr. Moiya McTier to discuss what we kn...
Volkswagen’s Electric ID. Buzz: A Bus Full Of Tech | Ars Technica
Просмотров 10 тыс.2 года назад
Ars Technica Automotive Editor Jonathan Gitlin shares his first impressions of Volkswagen's long-awaited electric minibus, the ID. Buzz. From exploring the interior full of playful touches to outlining what we know about the specs, find out how successful VW was in swapping flower power for battery power. 0:00 Introduction 0:10 Specs 0:34 Background 0:57 First Impressions 1:15 What Jumped Out 1...
Light Up Gaming Keyboard Review: Asus ROG Strix Flare II Animate | Ars Technica
Просмотров 11 тыс.2 года назад
Light Up Gaming Keyboard Review: Asus ROG Strix Flare II Animate | Ars Technica
Steam Deck Review: Buy One Or Wait? | Ars Technica
Просмотров 29 тыс.2 года назад
Steam Deck Review: Buy One Or Wait? | Ars Technica
How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica
Просмотров 27 тыс.2 года назад
How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica
What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica
Просмотров 137 тыс.2 года назад
What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica
How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica
Просмотров 197 тыс.2 года назад
How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica
Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica
Просмотров 249 тыс.3 года назад
Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica
Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica
Просмотров 242 тыс.3 года назад
Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica
Patrick (H) Willems Reacts To His Top 1000 Comments On YouTube | Ars Technica
Просмотров 28 тыс.3 года назад
Patrick (H) Willems Reacts To His Top 1000 Comments On RUclips | Ars Technica
Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On YouTube | Ars Technica
Просмотров 110 тыс.3 года назад
Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On RUclips | Ars Technica
Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview
Просмотров 16 тыс.3 года назад
Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview
Modern Vintage Gamer Reacts To His Top 1000 Comments On YouTube | Ars Technica
Просмотров 26 тыс.3 года назад
Modern Vintage Gamer Reacts To His Top 1000 Comments On RUclips | Ars Technica
Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica
Просмотров 15 тыс.3 года назад
Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica
How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica
Просмотров 107 тыс.3 года назад
How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica
Scott Manley Reacts To His Top 1000 YouTube Comments
Просмотров 65 тыс.3 года назад
Scott Manley Reacts To His Top 1000 RUclips Comments
How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica
Просмотров 51 тыс.3 года назад
How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica
LGR's Clint Basinger Reacts To His Top 1000 YouTube Comments | Ars Technica
Просмотров 177 тыс.3 года назад
LGR's Clint Basinger Reacts To His Top 1000 RUclips Comments | Ars Technica
How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica
Просмотров 157 тыс.3 года назад
How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica

Комментарии

  • @excusesforbruises
    @excusesforbruises 20 часов назад

    Oh my gosh, totally forgot about cd-rom speeds. The 90s were wild.

  • @MegaRomsey
    @MegaRomsey День назад

    Doesn't 0:10 seconds sound like the intro to Destiny's Child - Say My Name?

  • @Lollaksyotuube
    @Lollaksyotuube День назад

    He was so positive :)

  • @zepkauvaka8316
    @zepkauvaka8316 День назад

    YOU ARE A LIAR !!!!!!!!!!!!!!!!! YOU CAN NEVER EVER DEMONSTRATE HOW A GLOBE SPINNING AT 1000MILES/HR CAN HOLD THE OCEANS, LET ALONE EVERYTHING ELSE!!! ADMIT YOU CAN'T, NOR ANY HUMAN BEING CAN !!! NO ONE CAN !!!

  • @ImCptnAwesome
    @ImCptnAwesome День назад

    Warzone was so clutch

  • @Nohiro.3D
    @Nohiro.3D 2 дня назад

    yeah sure almost oculd'nt run on a cd... sure...

  • @SCfancritic
    @SCfancritic 2 дня назад

    "Everything in the real world has a story, everything is there for a reason" can't overstate how true that is

  • @shodan6401
    @shodan6401 2 дня назад

    Now, more than 25 years later, with all of the advances in computer technology, graphics and sheer compute power, no game has ever matched the incredible sound design of the Thief games). None. Zero. Zilch. Part of what makes Thief the GOAT.

  • @johnfinch4585
    @johnfinch4585 3 дня назад

    This only works up to fifty thousand years.

  • @GO-lh3rt
    @GO-lh3rt 3 дня назад

    yeah but how does this video help my drug dealer reply?

    • @GO-lh3rt
      @GO-lh3rt 3 дня назад

      way of the warrior? You mean blatant Mortal Kombat rip off

    • @GO-lh3rt
      @GO-lh3rt 3 дня назад

      this guy isn't a "creative" he's a human Ai bot. wtf? why platform a loser?

    • @GO-lh3rt
      @GO-lh3rt 3 дня назад

      do you just interview whoever you can get? Is that the business model?

  • @TrueLunacy
    @TrueLunacy 3 дня назад

    They started digging up our bones…

  • @RyanLynch1
    @RyanLynch1 3 дня назад

    this video gets recommended to me every single time I read ars Technica. let's finally watch it

  • @MostlyPennyCat
    @MostlyPennyCat 4 дня назад

    Maybe dark matter is where all the antimatter went. There was a 50:50 split and at first, both matter and antimatter started to decay into dark matter. Matter became neutrinos Anti matter became heavy dark matter But, due to a slight bit of decay asymmetry, more antimatter decayed that matter, which in turn accelerated that rate until all the antimatter was dark matter and matter stopped becoming neutrinos.

    • @MostlyPennyCat
      @MostlyPennyCat 4 дня назад

      Oh hey, it was mentioned as a possibility in the video too! 😅

  • @ZulfikarAli-ff9wz
    @ZulfikarAli-ff9wz 4 дня назад

  • @1.4142
    @1.4142 5 дней назад

    ded

  • @1.4142
    @1.4142 5 дней назад

    do this again with chatgpt

  • @jalenikezeue4114
    @jalenikezeue4114 6 дней назад

    ⭐Mr Mechner Is My Hero ⭐

  • @leofoenerro367
    @leofoenerro367 7 дней назад

    The video content: DIABLO The video music: Runescape. what am i watching

  • @JMV422
    @JMV422 7 дней назад

    Pit Fighter was one of the first to use real life looking characters and movements. Great game

  • @drdiesel1
    @drdiesel1 7 дней назад

    Given how notoriously bad Cable companies are Starlinks TAM could be huge as they mature. I will likely switch due to constant Cable outages and poor support.

  • @bpcgos
    @bpcgos 7 дней назад

    Starlink provide connection recently in my country which is suitable of that kind of service due to the uneven terrain and not all area can be connected either by cell tower or FO line

  • @scottbuckingham5626
    @scottbuckingham5626 7 дней назад

    I am fascinated by dark energy

  • @theGness
    @theGness 8 дней назад

    It's in the name: SpaceX is a Space Exploration Technology company

  • @chinesesparrows
    @chinesesparrows 8 дней назад

    Used AI summarize to get the gist before delving in, watched and it was surprisingly ok 😮. Anyhow in the end profit is roughly product price times customers minus costs, but often externalities like space debris is not considered. Hope something is being done to prevent and reduce space debris, else alot of the satellites can shut down

  • @ricepony33
    @ricepony33 8 дней назад

    I could see some customers not wanting to get involved with Starlink for various reasons we don’t have knowledge of. Product bundles, privacy policies and other service branding techniques can led to more sales even when the background infrastructure is inferior.

  • @__-bc4bs
    @__-bc4bs 8 дней назад

    Yeah PS 1 was awesome got it one Christmas and I still to this day love the intro jingle when you push the power button.

  • @Satyrna
    @Satyrna 8 дней назад

    I played the HECK out of this game when it came out. One of my top 3 games of all time. Very impactful on my gaming preferences.

  • @scottbuckingham5626
    @scottbuckingham5626 8 дней назад

    I would love for there to be an alien vs predator game on ps5

  • @eddieferguson2638
    @eddieferguson2638 8 дней назад

    This guy's got theories

  • @raymondyee3313
    @raymondyee3313 9 дней назад

    Thank you for your service.

  • @Roofurafulive
    @Roofurafulive 9 дней назад

    Crash bandicoot 2 is my favorite videogame ever and I can see why it was cooked with love

  • @bestsnowboarderuknow
    @bestsnowboarderuknow 10 дней назад

    So what? Just release to English speakers, the vast majority of purchasers. Then hire some company to localize it and release it later for them.

  • @palikliment9814
    @palikliment9814 10 дней назад

    Great video, thanks! :)

  • @alankulwicki0_0
    @alankulwicki0_0 10 дней назад

    and it all ended up with adventures of 3 space Karens and worst reviews in the history of Homeworld franchise, that's simply sad...

  • @kobedierckx2918
    @kobedierckx2918 11 дней назад

    Nice and short video, exactly what i needed!

  • @James-pr5kt
    @James-pr5kt 11 дней назад

    How is it non-violent if you're being attacked by creatures? It's a victim simulator.

  • @SynthLizard8
    @SynthLizard8 11 дней назад

    A Hypercard game looks like it would be a indie hit game today.

  • @globehb7645
    @globehb7645 11 дней назад

    Pity the woke agenda - in its infancy during Quantum Leap - would now totally suffocate its possibility today; it would have to operate under another umbrella, differently branded.

  • @AsVt3wSh-zo3og
    @AsVt3wSh-zo3og 12 дней назад

    This guy is passionate, he loves making games and you can tell by how he talks. He genuinely lived his life with no regrets. Nowadays games are made by people who grew up playing games or people looking to please a bunch of shareholders, no passion at all since everything is already gone as far as it can go, gaming isn't a wild west anymore.

  • @joeajbeaumont
    @joeajbeaumont 12 дней назад

    Can anyone shed any light on what he means by ‘English’ when he’s talking about controllers? Around 1hr 56m.

  • @AndySmith4501
    @AndySmith4501 12 дней назад

    How to the sticks in the ground prove the earth is moving and not the sun moon and stars moving above us

    • @warmachineuk
      @warmachineuk 11 дней назад

      It doesn't. No one claims it does.

    • @AndySmith4501
      @AndySmith4501 11 дней назад

      @@warmachineuk 👍

    • @javierlatorre480
      @javierlatorre480 10 дней назад

      The only thing the sticks prove is the Earth's shape, not its motion. And only if you have three or more sticks. Eratosthenes already knew it was a globe, which is why he only needed the one stick and the well to make the size measurement.

    • @AndySmith4501
      @AndySmith4501 10 дней назад

      @@javierlatorre480 Ah I see. So the observation was carried out with a presupposition, and let's not forget a presumed distance to the sun.

    • @warmachineuk
      @warmachineuk 10 дней назад

      @@AndySmith4501 The Eratosthenes calculation does not require a distance to the Sun. Also, presupposition is the wrong word as that implies an assumption, rather than a logical deduction. Premise is a better word.

  • @AsteroidTVGaming
    @AsteroidTVGaming 12 дней назад

    Played myst with my dad, happiest memory .

  • @kamiliwanowicz2297
    @kamiliwanowicz2297 13 дней назад

    Amazing story, thanks for that!

  • @karlarvinder
    @karlarvinder 13 дней назад

    Still a better love story than Twilight.

  • @joshuabergin3087
    @joshuabergin3087 13 дней назад

    A game that has stood the test of time and will continue to

  • @user-bt5bu8yv3e
    @user-bt5bu8yv3e 14 дней назад

    @levvo plese come back

  • @carlagraca6022
    @carlagraca6022 14 дней назад

    So much joy and nostalgia watching this! <3

  • @dsoede
    @dsoede 14 дней назад

    I don't quite follow Caleb's reasoning why Starlink will not end up being practically a monopoly. Their costs are far lower. Their rollout is miles ahead anyone else, which allows them to gobble up the market before anyone else gets to it. Starship will lead to even further cost decreases and wil turbo charge their roll out. How can anyone compete with that? To make a comparison. SpaceX owns the commercial launch industry. Other launch companies only survived, because of governments deciding on political/strategic rather than on financial grounds. A Chinese network will survive. But I have my doubts about commercial Western networks. Even Kuiper. Despite all the Amazon money. They can't compete on price because of their cost. Even for Amazon there is will be a limit to how much money they want to sink into this.

  • @lizadeeza
    @lizadeeza 15 дней назад

    I don't understand why the creators if these robots alway have the heads move around in this creepy way? Humans do not move their heads randomly in a herky-jerky manner.

  • @MaxDeckard
    @MaxDeckard 15 дней назад

    I'm 35 now. I played mist when i was about... 7, i think? I had no idea what i was doing.